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OGRYNS

#1 Guest_Trueknight_*

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Posted 08 January 2006 - 12:37 AM

I have a unit of Ogryns I'm planning on using in my Guard army. I like the character of them and they are about the only hth unit a guard army has. I'm wondering if anyone else uses them, has any successes with them or just don't use them at all and for what reason.

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#2 User is offline   Watcher in the Dark

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Posted 08 January 2006 - 03:33 AM

I didn't plan on using Ogryns at all. The rules aren't terrible. The models are. I really am not a big fan of their fluff either. Tall, stupid, heavyworlders? That reminds me too much of Lenny from Of Mice and Men.

However, I've rethought it out, and have come up with some ways I would use Ogryns:

1 If I can somehow cope with the fluff of the unit, Ogre Bulls from the Ogre Kingdoms Fantasy range mixed with Ork shootas would make for some unique and good looking units. Plastics rule baby. However, the fluff of my regiment doesn't jibe with Ogryns AT ALL...

2 ...Which brings me to my other idea. My regiment is a high-tech drop regiment. Highly disciplined, highly trained, technologically advanced, few numbers. Unfortunately, Ogryns have mulitple wounds and such, so it occured to me. Crisis Suits have multiple wounds but that's because of the suit, not necessarily the Fire Warrior inside. So my unit will probably include a unit of Assault Frames (Yeah, big fan of an old TV show named Exo-Squad) which will use the rules for Ogryns, but will use different models.

Anyone else?

This post has been edited by Watcher in the Dark: 08 January 2006 - 03:34 AM

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#3 User is offline   Grimjaw

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Posted 08 January 2006 - 02:53 PM

Personally while I could convert a cool ogryn squad from Ogre _Kingdom models, Ogryns vulnerability to powerfists and other high S weaponry that populates the gaming table keeps me away from it.
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#4 Guest_Drazhar Khan_*

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Posted 10 January 2006 - 10:37 PM

Grimjaw, on Jan 8 2006, 04:53 PM, said:

Ogryns vulnerability to ... high S weaponry that populates the gaming table keeps me away from it.
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that's high S weaponry that isn't directed at your tanks.
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#5 Guest_The Magic Man_*

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Posted 11 January 2006 - 10:31 PM

It depends what your using your ogryns for, if your using them for counter-charge roughr riders are better. Riders have I and S 5 on the charge as well as power weapons. While they can only use their lances once, they will still take the fight out of the enemies leading assault unit for only 110 for 10.

if your using ogryns to capture table quarters, then its okay, but you should give them a chimera and a commisar if you can afford it.
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#6 User is offline   Plisken

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Posted 14 January 2006 - 04:01 PM

The Magic Man, on Jan 11 2006, 10:31 PM, said:

but you should give them a chimera and a commisar if you can afford it.
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Except that since they aren't a Guard Infantry unit the only way to give them a commissar is to have independent commissars and then they become much less useful as they can be targeted in close combat.
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#7 User is offline   Grimjaw

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Posted 14 January 2006 - 06:35 PM

Drazhar Khan, on Jan 10 2006, 10:37 PM, said:

Grimjaw, on Jan 8 2006, 04:53 PM, said:

Ogryns vulnerability to ... high S weaponry that populates the gaming table keeps me away from it.
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that's high S weaponry that isn't directed at your tanks.
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at the rate that ogryns move, they have time to tackle my tanks and come back for the Ogryns. Ogryns don't rate very high as a threat when they move 6" a turn and only pose a threat in CC.. people will always shoot at Leman Russ first...
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#8 User is offline   Warboss shinkicka

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Posted 15 January 2006 - 07:08 PM

They are handy in cityfight, but rarely anywhere else. Unless you give them a chimera, they take too long to get inot the action, as our dear grimjaw noted.
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#9 User is offline   Quin 242

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Posted 17 January 2006 - 12:58 PM

Watcher in the Dark, on Jan 8 2006, 03:33 AM, said:

I didn't plan on using Ogryns at all.  The rules aren't terrible.  The models are.

1  If I can somehow cope with the fluff of the unit, Ogre Bulls from the Ogre Kingdoms Fantasy range mixed with Ork shootas would make for some unique and good looking units.  Plastics rule baby.  However, the fluff of my regiment doesn't jibe with Ogryns AT ALL...

I had the same thought so...

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#10 User is offline   bionic_insanity

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Posted 17 January 2006 - 01:46 PM

they're great, something in the line of what I want to do! Just don't know how to get proper ripper guns...
Oomans are pink and soft, not tough and green like da Boys. They'z all the same size too, so they'z alway arguing who is in charge, 'cos there's no way of telling 'cept fer badges an' ooniforms and fings. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul, so'z you gotta worship me", or "I know summink wot you lot don't know, so you better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't. So 'e 'as to hit 'em all anyway or run fer it. Wot a lot of mukkin' about if yer ask me. An' while they'z all arguin' wiv each other over who's da boss, da Orks can clobber da lot.

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#11 User is offline   Watcher in the Dark

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Posted 17 January 2006 - 02:58 PM

Great looking Ogryns Quin 242! That's exactly what I'm talking about! :)

If I could justify them in my army, that's exactly the way I'd do mine.
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#12 User is offline   Shinji Ikari

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Posted 26 January 2006 - 04:19 AM

Watcher in the Dark, on Jan 7 2006, 10:33 PM, said:

However, I've rethought it out, and have come up with some ways I would use Ogryns:

1  If I can somehow cope with the fluff of the unit, Ogre Bulls from the Ogre Kingdoms Fantasy range mixed with Ork shootas would make for some unique and good looking units.  Plastics rule baby.  However, the fluff of my regiment doesn't jibe with Ogryns AT ALL...



Anyone else?
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Ogre Kingdom Bulls make FANTASTIC Ogryns, I recently picked up a pack and along with some spare Heavy Bolters and Autocannon bits have managed to make a fairly decent looking bunch.

Personally I only take along my Ogryns when fighting other fighter-lite armies (Other Guard, Tau, Necrons). Still, a nice characterful unit if you got the Greenstuffin skills.
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